背景
最近在看antd源码,也在自学一些typescript的语法以及使用,然后准备带在学校的师弟做一个音乐播放器作为typescript的练习踩踩坑;
然后竟然没想到在项目刚开始就深陷大坑--搭建react-redux项目流程,一下内容就是记录我是怎样从这个深坑中爬出来的过程。
开始?根本开始不起来
从项目创建之后就掉坑里了。。。
创建项目
创建项目的流程很简单,可有参考我之前写的这篇文章
从mapStateToProps&mapDispatchToProps开始爬坑
刚开始还不是很熟悉typescript,所以我最开始的reducer, action, constant,文件都是以.js结尾,只有组件的代码是以.tsx结尾的,然后就开始按照流程,将store中的state进行mapStateToProps以及actions进行mapDispatchToProps,谁想到这竟然是噩梦的开始,最开始我是这样写的代码:
Copy import { bindActionCreators } from 'redux';
function mapStateToProps(state: {}) {
return {
player: state.PlayerStore,
};
}
function mapDispatchToProps(dispatch: Function) {
return {
playerActions: bindActionCreators(actions, dispatch)
};
}
然后就开始报错了。。。
几经折腾之后我又将代码改成了这样,才得以过关
Copy import { bindActionCreators, Dispatch } from 'redux';
function mapStateToProps(state: { PlayerStore: object }) {
return {
player: state.PlayerStore,
};
}
function mapDispatchToProps(dispatch: Dispatch<{}>) {
return {
playerActions: bindActionCreators<{}>(actions, dispatch)
};
}
爬坑react组件断言类型
Copy interface PlayerPropsClass {
player: PlayerStateTypes;
playerActions: actions.PlayerActionsTypes;
}
class Player extends React.Component<PlayerPropsClass, {}> {
constructor(props: object) {
super(props as PlayerPropsClass);
this.state = {};
}
addOne = (num: number) => this.props.playerActions.count(num);
subtractOne = (num: number) => this.props.playerActions.subtract(num);
render() {
const { countNumber } = this.props.player.toJS();
return (
<div className="player">
<span>{countNumber}</span>
<button onClick={() => this.addOne(countNumber as number)}>点击+1</button>
<button onClick={() => this.subtractOne(countNumber as number)}>点击-1</button>
</div>
);
}
}
export default connect(mapStateToProps, mapDispatchToProps)(Player as any);
这里的(Player as any)报错提示
Copy [tslint] Type declaration of 'any' loses type-safety. Consider replacing it with a more precise type, the empty type ('{}'), or suppress this occurrence. (no-any)
然后我改成
Copy export default connect(mapStateToProps, mapDispatchToProps)(Player as {});
仍然报错
Copy [ts]
类型“{}”的参数不能赋给类型“ComponentType<{ player: object; } & { playerActions: {}; }>”的参数。
不能将类型“{}”分配给类型“StatelessComponent<{ player: object; } & { playerActions: {}; }>”。
类型“{}”提供的内容与签名“(props: { player: object; } & { playerActions: {}; } & { children?: ReactNode; }, context?: any): ReactElement<any> | null”不匹配。
哇心态爆炸,都不知道怎么写这个断言。。。然后我想起了antd的一个例子,写的是React.ReactElement
,然后偶然间在网上找到了说的是在node_modules中有一个@type文件夹就是typescript对于node包中的相应的类型匹配,于是我就按照这个路径node_modules/@types/react/index.d.ts
,终于找到了React.ComponentType<T>
,这个文件里面还有很多的类型,想要了解的可以自己去看看
Copy export default connect(mapStateToProps, mapDispatchToProps)(Player as React.ComponentType<PlayerPropsClass>);
爬坑action和reducer
有了以上的经验,再加上在这里 看了一些代码,我决定把actions和reducer也改为ts结尾的文件;
src/reducers/index.ts
Copy import { combineReducers, createStore } from 'redux';
import PlayerStore from '../containers/Player/reducer';
// 这个是用来使用到mapStateToProps函数的地方给state进行类型检测的
export interface AppStoreType {
PlayerStore: object;
}
const rootReducer = combineReducers({
PlayerStore,
});
export default () => {
return createStore(rootReducer);
};
containers/Demo/reducer.ts
Copy import * as PlayerTypes from './constant';
import { fromJS } from 'immutable';
// 由于使用到immutable,state上面就会使用到immutable的函数,所以需要将其也做成类型检测
import { ImmutableFuncType } from '../../constant';
interface ActionType {
type: string;
countNumber?: number;
}
interface StoreType {
countNumber: number;
}
// 把当前容器的state组,然后抛出提供使用
export type PlayerStateTypes = StoreType & ImmutableFuncType;
const PlayerStore: PlayerStateTypes = fromJS({
countNumber: 0,
});
export default (state = PlayerStore, action: ActionType) => {
switch (action.type) {
case PlayerTypes.COUNT:
return state.update('countNumber', () => fromJS(action.countNumber));
default:
return state;
}
};
containers/Demo/action.ts
Copy import * as PlayerTypes from './constant';
export const count = (num: number) => ({
type: PlayerTypes.COUNT,
countNumber: num + 1,
});
export const subtract = (num: number) => ({
type: PlayerTypes.COUNT,
countNumber: num - 1,
});
// 抛出actions函数的类型以供mapDispatchToProps使用
export interface PlayerActionsTypes {
count: Function;
subtract: Function;
}
containers/Demo/index.tsx
Copy import * as React from 'react';
import './style.css';
import { connect } from 'react-redux';
import { bindActionCreators, Dispatch } from 'redux';
import * as actions from './action';
import { PlayerStateTypes } from './reducer';
import { AppStoreType } from '../../reducers';
interface PlayerPropsClass {
player: PlayerStateTypes;
playerActions: actions.PlayerActionsTypes;
}
function mapStateToProps(state: AppStoreType) {
return {
player: state.PlayerStore,
};
}
function mapDispatchToProps(dispatch: Dispatch<{}>) {
return {
playerActions: bindActionCreators<{}>(actions, dispatch)
};
}
class Player extends React.Component<PlayerPropsClass, {}> {
constructor(props: object) {
super(props as PlayerPropsClass);
this.state = {};
}
addOne = (num: number) => this.props.playerActions.count(num);
subtractOne = (num: number) => this.props.playerActions.subtract(num);
render() {
const { countNumber } = this.props.player.toJS();
return (
<div className="player">
<span>{countNumber}</span>
<button onClick={() => this.addOne(countNumber as number)}>点击+1</button>
<button onClick={() => this.subtractOne(countNumber as number)}>点击-1</button>
</div>
);
}
}
export default connect(mapStateToProps, mapDispatchToProps)(Player as React.ComponentType<PlayerPropsClass>);
结尾
通过这个小练习还真的是感受到了typescript的好处,那就是在编译时就报错,而且能够知道报错原因,不需要在编译完成以后再去进行错误点的查找,确实节省了很多时间,尤其是对于JavaScript代码的undefined和null的处理很友好。。总之,感觉写起来很流畅啊。啊哈哈哈哈~~~